![]() As a result, the game’s graphics are substantially better than its predecessors, but not quite on the same level as other fighting games artistically and definitely not as good as the beautiful (and expensive) sprites of KoF XIII. Speaking of characters, The King of Fighters XV features a roster of 39 fighters divided into teams of 3, a step down from KoF XIV’s roster of 48, but considering they had to remodel most of the cast when development moved to Unreal Engine 4 it’s somewhat understandable. At the end of the day, the narrative is nothing more than a vehicle to justify bringing back fan favorite characters who haven’t been playable in decades. However, the biggest issue for me personally is the resurrection of deceased characters since it means death no longer has serious consequences for the story moving forward. Not only is the story confusing for people who aren’t up-to-date with the previous games, but it’s also incredibly safe and uninspired to long-time fans. I know this all sounds pretty crazy for a game about an international martial arts tournament, but believe it or not this sort of thing is surprisingly common in the KoF series. ![]() Now a new King of Fighters tournament is about to begin, but the threat of another supernatural disturbance has some fighters on edge. However, the fallout of this event has destabilized reality and has caused previously dead fighters like Ash Crimson and Team Orochi to return from the grave. ![]() ![]() The plot of The King of Fighters XV picks up right after The King of Fighters XIV in which a destructive deity-like being from another dimension known as Verse appeared at the climax of the tournament, but was stopped by the new protagonist Shun’ei. ![]()
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